I found this off this website while I was researching line arrays:
http://www.gtaust.com/filter/05/07.shtml
Awsome info everyone should see.
---------------=====================-----------------
More on the Ear
The human ear also is not sensitive to very high frequencies or very low frequencies. This is the origin of the “smilie curve” you may see on some equalisers set by people listening to music. (Check out any graphic EQ that returns from hire to a karaoke gig). The tendency is to boost bass and high frequencies. It might make music sound good but it will make live speech harder to understand, especially in a reverberant or noisy environment.
Loudness Contours
For the benefit of designers, way back in 1956, a couple of guys called Robertson and Dadson developed a graphic representation of free field equal loudness contours of pure tones. It shows how we hear a range of pitches. It is a frequency response graph of our hearing:
In the development of the loudness contours, a person listens to a sweep of frequencies across the frequency spectrum and sets each to what they hear as the ‘same volume’. As you will see, what we consider the same volume in each frequency band varies considerably in power required to amplify each frequency to the same perceived dB level. This will vary from person to person. In other words, we do not all hear the same.
--------------================----------------
So... Tuning for the most natural sound would follow that curve? or is that already compensated for in the recordings?
http://www.gtaust.com/filter/05/07.shtml
Awsome info everyone should see.
---------------=====================-----------------
More on the Ear
The human ear also is not sensitive to very high frequencies or very low frequencies. This is the origin of the “smilie curve” you may see on some equalisers set by people listening to music. (Check out any graphic EQ that returns from hire to a karaoke gig). The tendency is to boost bass and high frequencies. It might make music sound good but it will make live speech harder to understand, especially in a reverberant or noisy environment.
Loudness Contours
For the benefit of designers, way back in 1956, a couple of guys called Robertson and Dadson developed a graphic representation of free field equal loudness contours of pure tones. It shows how we hear a range of pitches. It is a frequency response graph of our hearing:

In the development of the loudness contours, a person listens to a sweep of frequencies across the frequency spectrum and sets each to what they hear as the ‘same volume’. As you will see, what we consider the same volume in each frequency band varies considerably in power required to amplify each frequency to the same perceived dB level. This will vary from person to person. In other words, we do not all hear the same.
--------------================----------------
So... Tuning for the most natural sound would follow that curve? or is that already compensated for in the recordings?